From: akelly5190 Sent: Thursday, June 20, 2002 3:22 PM To: SBIG@yahoogroups.com Subject: [SBIG] AIP4WIN L/RGB Processing Hi Folks, Bert's comments the other day and several private questions I have received from people on this and other lists cause me to think that a short public tutorial on how to really use the AIP4WIN color modules might be useful. Here's the basic procedure: 1. Process the luminance first to the desired stretch, sharpening, etc. (save it), then load the processed and saved luminance image and the calibrated (but otherwise unprocessed) RGB stacks (they must all have the exact same array dimensions). 2. Activate the COLOR/PROCESS RGB drop-down. Select the LRGB images into the correct fields and the activate the REGISTER RGB IMAGES bar. Use 2-star registration to register the RGBs to the L. Once they are registered, enter the desired RGB weights (preferably derived from a Solar-analog calibration exercise ) and the average altitude above the horizon that the images were made and activate the CORRECT BALANCE bar. (One note here: the RGB weights are the inverse of the multiplier weights that folks usually discuss...i.e., if your preferred R:G:B multipliers are 1:1:1.5, then the AIP weights would be 1:1:0.667). Images named "red", "green", and "blue" will be produced. 3. Activate the COLOR/JOIN COLORS drop-down. Select the red, green, blue, and L images into the proper channels. Hit the RESET TO DEFAULTS bar to ensure that *no* stretching is done to any of the channels! Bring up the L/RGB color composite by activating the CREATE NEW COLOR IMAGE bar, then activate the BLACK SKY bar to neutralize foreground sky color (note: the BLACK SKY bar sets the low value of linear stretches on the RGB images to values just below the mean background sky ADU in each image. Activate the SHOW MANUAL SETTINGS bar to see the new low values for the RGBs. The high values for the RGBS and the L should still be at 65535). If the S/N of all images is good and the color balance weights are accurate, you should be about done..:). 4. If color is blotchy (low S/N in the chrominance images), activate the CUSTOM SETTINGS bar and increase the COLOR NOISE REDUCTION function. If the background is still a bit blotchy, manually reduce the low values in the COLOR CHANNEL ENDPOINTS. If chrominance is still noisy, then you should go back to your red, green, and blue images and Gaussian blur them before compositing. 5. As a rule, if you were happy with your original luminance processing, the LUMINANCE FRACTION should stay at 1.00. COLOR SATURATION can be increased to taste, but 1.00 should be good. 6. As a rule, the high values of the COLOR CHANNEL ENDPOINTS should be kept equal. All at 65535 should be fine, but you should experiment with lowering them all equally (if you are happy with the color balance) to see what happens with the star colors. Some people prefer brighter stars to have less hue and as the high values approach the ADUs of the brighter stars in all three colors, they will approach white. Making the high values unequal changes the color balance....experiment with the colorful ADJUST COLOR buttons and watch the high values change. 7. Save the completed composite by exporting it as a TIFF. Hope this helps a bit. Kind Regards to All, Al K.